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Description.

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12 pm

Welcome and Introductions

12 pm

Welcome and Introductions

12 pm

Welcome and Introductions

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Session Description

Speaker Name(s)

U/Day Copenhagen: Build the Connected Future

25 March 2026 | 09:00 - 18:00

Unity Copenhagen office

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U/Day Copenhagen — Build the Connected Future: Automate, Collaborate, and Ship RT3D at Scale

Join us for dinner!

Join Unity experts, customers, and industry peers in Copenhagen for a focused technical deep dive on building scalable, connected real-time 3D solutions. U/Day Copenhagen is designed to help you move faster from CAD and BIM data to production-ready RT3D applications - using automated pipelines, proven architectures, and real-world customer examples.


You can expect:


• Deep technical sessions and product previews
• Interactive demos and hands-on walkthroughs
• Real-world customer case studies
• Direct access to Unity experts
• Networking drinks with fellow industry users

WHEN

25 March 2026

09:00 - 18:00

WHERE

COYA Barcelona

W Barcelona, Plaça de la Rosa dels Vents, 1, 1st floor, Ciutat Vella, 08039

Barcelona

15

Unity Office Copenhagen

Niels Hemmingsens Gade 24, 1153

Copenhagen, Denmark

Why Attend

1

Accelerate from CAD/BIM to RT3D

Learn the latest features in automation pipelines for data ingestion, enrichment, performance optimization, and governance—designed to move engineering data into real-time environments efficiently and reliably.

2

Build Real Applications, Faster

Explore templates and implementation patterns for simulations, design review, prototyping, configurators, AR/VR, and operational dashboards—backed by live demos and customer success stories.

3

Architect a Connected Data Platform

Get hands-on guidance on APIs, connectors, event-driven integrations, versioning, and security to design a scalable, enterprise-grade RT3D platform that grows with your organization.

Speakers

Portrait

Iain Robertson

Director of Industry Customer Success

Unity

Portrait

Simon Nagel

Staff Solutions Architect

Unity

Portrait

Steven Kent

Staff Product Strategy Architect

Unity

Portrait

Viktor Gaponenko

Senior Engineer, Industrial Robotics Services

SpiraTec 

Portrait

Matthew Connors

XR Digital Product Area Owner

Volvo Group D&IT

Schedule

10:00 AM

Welcome and introductions

Joint Welcome Address by Unity Technologies and ADGaming

Katmerka Bosch | Senior Manager, Pro Training GTM + Programs

   Agenda

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

Title

9:00

Coffee and registration

Join us as we kick off a day of learning, networking, and inspiration.

Tyler Zangaglia is a host of exceptional ability. Studies show that a vast majority of guests attending events by Tyler have been known to leave more elated than visitors to Santa's Workshop, The Lost of Continent of Atlantis, and the Fountain of Youth.

10:00

Welcome and introductions

Iain Robertson, Director of Partner Relations, Industry

10:30

The Data Bottleneck: How to scale immersive technology across industrial 3D data pipelines 

Session Description

Simon Nagel, Staff Solutions Architect

11:00 

The Experience Gap: How to scale immersive technology creation and usage with Unity Studio

Session Description

Simon Nagel, Staff Solutions Architect

11:30

Lunch and demo exploration

Session Description

Speaker Name(s)

13:00

Graphics that work: How our graphics engine influences real Industry outcomes

Session Description

Steven Kent, Staff Product Strategy Architect

13:30

From engineering to virtual commissioning: building prefab-based digital twins

Viktor Gaponenko, Sr Engineer - Industrial Robotics Services

SpiraTec

Speaker Name(s)

14:00

Coffee break and demos

Session Description

Speaker Name(s)

15:00

The Volvo Group XR Training Evolution

Matthew Connors, XR Digital Product Area Owner

Volvo Group D&IT

Speaker Name(s)

15:40

Closing remarks

Session Description

Speaker Name(s)

16:00-18:00

Networking happy hour

Session Description

Speaker Name(s)

  10:00 AM

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

RSVPs Closed
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Copyright © 2026 Unity Technologies
Legal Privacy Policy Cookies
Do Not Sell or Share My Personal Information
Unity Event Terms and Conditions

"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here).
Other names or brands are trademarks of their respective owners.

Schedule(2 days/ 2 tracks)

10:00 AM

Welcome and introductions

Joint Welcome Address by Unity Technologies and ADGaming

Katmerka Bosch | Senior Manager, Pro Training GTM + Programs

 Track 1/Day 1

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

Title

9:30 am

Coffee and registration

Join us as we kick off a day of learning, networking, and inspiration.

Tyler Zangaglia is a host of exceptional ability. Studies show that a vast majority of guests attending events by Tyler have been known to leave more elated than visitors to Santa's Workshop, The Lost of Continent of Atlantis, and the Fountain of Youth.

10:00 am

Welcome and introductions

Joint welcome address by Unity Technologies and company.

Time

Session/Activity Name

Session Description

Speaker Name(s)

  10:00 AM

 Track 2/Day 2 

9:30 am

Coffee and registration

Join us as we kick off a day of learning, networking, and inspiration.

Tyler Zangaglia is a host of exceptional ability. Studies show that a vast majority of guests attending events by Tyler have been known to leave more elated than visitors to Santa's Workshop, The Lost of Continent of Atlantis, and the Fountain of Youth.

10:45 am

Networking break

Network with fellow Unity gamedevs and make key industry connections.


Time

Session/Activity Name

Session Description

Speaker Name

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

BREAKOUT SESSIONS

Business Track

1 pm

State of Gaming - A Unity Perspective 

Join Larry Hryb, Unity’s Community Director, for an updated look at the forces shaping the future of gaming. Building on last year’s insights, Larry will share fresh perspectives on emerging industry trends, evolving player expectations, and how developers can stay ahead of the curve. Get actionable strategies for navigating today’s fast-changing landscape, and end with a look at where we're headed next year.

Larry Hyrb, Unity

2 pm

Growth Unlocked: Player-First Monetization & Scalable UA for Studios of All Sizes

This session covers player-first monetization strategies that work across all mobile player types without compromising experience, then shows how to reinvest that revenue into targeted UA campaigns at scale. Using proprietary Unity data, you’ll get actionable ideas to build your growth loop – no matter your studio size.

Sandra Amir, Unity

3 pm

Thunder Lotus: 33 Immortals Game Balancing with Unity Analytics 

How do you create an analytics framework to support game balancing and gameplay decisions? Game designer Cem Ertekin talks about 33 Immortals' journey in using Unity Gaming Services analytics tools to create a robust framework that answers the correct questions, is aware of its limitations, and is easily maintainable. The talk will refer to real case studies and data from 33 Immortals (both pre- and post- Early Access) to provide examples.

Cem Ertekin, Thunder Lotus

Rambod Kermanizadeh, Unity

Tech Track 

1 pm

Graphics Optimization 

Join Mike Geig, Senior Manager, Advocacy and Community to dive into the powerful graphics optimizations and tools in Unity 6.

Mike Geig, Unity

2 pm

Boosting Your Game Performance with Unity 6 Profiling Tools 

Watch Ryan Warner, Senior Software Development Consultant, demonstrate the recommended profiling workflow in Unity 6. He’ll show you how to find expensive function calls in Timeline and how to master the Profile Analyzer to identify and diagnose slow frames. Learn how to optimize memory and capture and analyze allocations, assets, and duplicates with the Memory Profiler.

Ryan Warner, Unity

3 pm

Unity AI Demo

Discover the latest of Unity AI in the Engine. 

Mike Geig, Unity

Fireside Chat

1 pm

Budge Studios: Theater System- A Framework for Async Loading

Introduces the Budge Theatre System, a reusable framework for asynchronous loading in Unity. It addresses challenges faced by Budge Studios in supporting older devices and managing large game sizes, offering an MVC-based solution built with Addressables to reduce load times and memory pressure. The presentation delves into the system's concepts, development issues, and future plans.

Donovan Sotnikow & Ian Girard, Budge Studios 

2 pm

Hack'nStack + DOTS

Join Triple Boris As they showcase their innovative project, a performance-focused game built with Unity's cutting-edge tools. Discover how they utilized Unity’s Data-Oriented Technology Stack (DOTS) to achieve stable gameplay systems, even under heavy load, and optimized performance for the Nintendo Switch.
Alexandre Gareau, Triple Boris

3 pm

Nonprofit Partner Connections

Copyright © 2026 Unity Technologies
Legal Privacy Policy Cookies
Do Not Sell or Share My Personal Information
Unity Event Terms and Conditions

"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here).
Other names or brands are trademarks of their respective owners.

SPEAKERS

Sandra Schneider

VP Strategic Partnerships,

Unity

Amir Shaked

SVP Revenue,

Unity

Moshi Blum

CMO,

Beach Bum

Noa Eckstein

Head Of Business Operations,

Luna from Unity

Yariv Sagih

VP Global Operations,

Luna from Unity

Jess Overton

Sr. Director of Sales and Partnerships,
Aura From Unity

Tianyu Hong

Software Engineer, Data Infrastructure team at Lyft

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